StickHeads.io — fast, physics-driven head-to-head browser games

StickHeads.io logo, red and blue pixel-art heads

Fast, funny, physics-driven head-to-head games. Red versus Blue, big heads, bigger impacts. Playable instantly in the browser, nothing to download.

NOW PLAYABLE

StickHeads Soccer

One button, no tutorial, instant chaos. Two heads, one ball, and physics that punish nobody and reward everybody. Works on desktop and mobile, single player or two players on one keyboard.

Loads instantly. Use the arrow keys or tap.

1 or 2 players Desktop + mobile No download ~60 second rounds Open in a new tab ↗
THE SERIES

One brand, many arenas

Same two heads, different rules. Each game is small, sharp and built to be understood in under two seconds.

Soccer

1v1 and 2v2 chaos football. Head the ball, slam the opponent, win the round.

PLAYABLE

Arena

Brawler with silly weapons dropped by parachute. One mega slap ends everything.

IN DEVELOPMENT

Cannon

You are the projectile. Aim, charge, launch, bounce, launch again.

PROTOTYPE

Jetpack

Side-view flying duels and races through tight, hostile corridors.

PROTOTYPE

Sumo

Push the other head out. Nothing else. Turns out that is plenty.

CONCEPT

Race

Parkour sprint where momentum matters more than precision.

CONCEPT
WHAT WE BUILD

Small games, made properly

StickHeads is not one game, it is a system. The same characters, the same feel, and a production pipeline that lets us ship a new arena without rebuilding the world every time.

  • Readable in two seconds. If a player needs a tutorial, the design failed.
  • Impact you can feel. Knockback, screenshake, hit pause, squash and stretch. This is the whole point.
  • Short rounds. Built for one more try, not for one long session.
  • Solo always works. Every two-player game has a real single player mode.
FOR PLATFORMS

Working with portals

We build HTML5 titles for web game platforms, with a repeatable character and brand system behind them.

  • Two decades of browser games. Little Wheel, the Adam and Eve series, MTV Game Awards, over a million daily plays at peak.
  • Mobile first controls. Joystick plus one action button, or auto action where it plays better.
  • Rewarded ads by design. Revive, continue, double coins. Always optional, never forced.
  • Human made content. Assets and levels are authored and reviewed, not dumped from a generator.